toucharcade.com - 9/30/2008
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Simon Oliver, author of the upcoming Rolando , has posted a brief update on Hand Circus’ blog.
Well the cold weather thats starting to creep in is a definite indicator that Summer is fading fast, but as some of you are aware, there is no Rolando in the AppStore just yet. Its been an ...
handcircus.com - 9/25/2008
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handcircus.com —
Well the cold weather thats starting to creep
in is a definite indicator that Summer is fading...
fast, but as some of you are aware, there is no Rolando in the AppStore just yet. Its been an amazing adventure so far but it is taking us a little while ...
(more)
Small Rolando update
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Rolando's not dead after all
The Unofficial Apple Weblog (TUAW) —
... -- we'd rather have it "when it's ready" rather than not at all. In the meantime, the developer's been getting some attention already, nabbing some facetime in Design Week and speaking at a conference, too. We'll stick with what we said before -- that we're ready to wait -- and refrain from telling you guys to get a move on, but trust us, those conference visitors and magazine editors don't want the game nearly as much as we do. Time to finish it! [via Touch Arcade]Read | Permalink | Email this ...
Interview with Neil Young of iPhone game dev house ng:moco
MacBytes.com —
... ] and will also be publishing the highly anticipated platformer Rolando . Young revealed a number of insightful observations and predicitions concering the future of iPhone gaming. He believes that in order for the iPhone gaming market to realize its potential, it has to get to the place where developers can reach an average per user revenue in the neighborhood of the Sony PSP and Nintendo DS–an average of $53.50 spent on games per year. ($0.99 game pricing isn’t likely to do it.) As well, the company plans on bringing an Xbox Live-type experience (achievements, friend ...
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