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 Coda - Developer
Coda - Developer
Creating Coda Plug-ins Last updated: November 11, 2008 (Coda 1.6) If you've ever wished Coda could do even more than it does already, you're at the right place. Coda 1.6 now supports Coda Plug-ins, which allow you to further extend its text editing functionality even if you can't program Cocoa. ...
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Coda 1.6 released, offers plug-in support
The Unofficial Apple Weblog (TUAW) — ... Coda 1.6 introduces a plug-in architecture that extends Coda's already pretty robust text-editing functionality. With Coda Plug-in Creator, even users who aren't familiar with Cocoa can create plugins, which follow a similar format to TextMate's command bundles. The plug-in functionality mirrors that of up-and-comer ...

Coda 1.6 Sports Scriptable Plug-ins Interface
TheAppleBlog — ... , “smart” spell checking (so that the editor only cares about your words and not your code) and the ability to find and open files with speed and ease, the real fun comes with Coda’s new found support for plug-ins. Users of BBEdit/TextWrangler, TextMate and a host of other OS X editors can attest to the power of plug-ins. They can speed up coding dramatically and let you accomplish some tasks that would be impossible by hand. ...

Coda 1.6 arrives with plug-ins, spellchecking, and more
Infinite Loop — ... update came with Subversion support and a few other nice features, but the 1.6 release is no less impressive. The big news is obviously the plug-in feature, which allows users to extend Coda's functionality in a variety of ways. Anyone who's comfortable with Cocoa can write Coda plug-ins in Objective-C, but Panic has also created a Plug-in Creator to help those less familiar with Cocoa take advantage of Coda's plug-in capabilities. The plug-in tool allows scripts to be written in Ruby, Perl, and a variety of other languages, and lets users configure a variety of plug-in ...

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