blog.wired.com - 9/19/2008
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The iPhone is a revolutionary handset. But it is also the key to a virtual gold mine: The iTunes App Store, where independent developers can become multi-millionaires in just a year.
Since its launch in July, the App Store has grown to become an indie developer's dream come true. Steve ...
speirs.org - 9/13/2008
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speirs.org —
App Store: I’m out. I will never write
another iPhone application for the App Store as currently
constituted*. Writing software is a serious investment of time and energy. It also carries the opportunity cost of the other things you could have built. ...
(more)
Fraser Speirs – App Store: I’m out.
macworld.com - 9/25/2008
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macworld.com —
One of the presenters at the recent C4
Mac developers conference made a point about Apple that
is incredibly relevant to how the company is viewed, especially by the media and rabid Apple fans. To paraphrase his statement, in dealing with Apple, one ...
(more)
Mac Word | Don't drive iPhone developers away, Apple
phonenews.com - 9/23/2008
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phonenews.com —
At the launch of the App Store, Apple
noted the ability for developers to distribute software outside
of the App Store. Essentially, Apple allows developers to issue software based on the iPhone’s serial number. This allows a company to issue an ...
(more)
Apple Blocks Developers from Bypassing App Store
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iPhone Development - A New Frontier for the American Dream
Cult of Mac —
... , announced he made $250,000 in profit in just two months, according to a story by Gadget Lab blogger Brian Chen. If his profits continue at their current rate, Demeter will earn $3 million by July 2009. ...
Don't drive iPhone developers away, Apple
Macworld —
... are happening because Apple’s still trying to get its act together, and not because it’s decided to exert Soviet-style control over the App Store, blocking out all potential competition. But here’s the thing: Even if that’s true, developers are getting fed up. Now you, as a user, may say something along these lines: Why does it matter to me? Maybe these developers are a bunch of spoiled brats, and they should just shut up and keep making money hand over fist from the App Store like those guys who wrote Trism . If you don’t want to sympathize with developers, let me rephrase it ...
App Store Trends: Prices race to the bottom
The Unofficial Apple Weblog (TUAW) —
... As the App Store continues to evolve from "get rich quick" to make money slowly, devs are working to find that sweet spot -- charging enough to earn a living but not so much that they aren't out-competed. ...
iPhone App Store Deals
iPhone Hacks —
... had been downloaded within two months of its launch. We have already heard some amazing success stories from iPhone developers. However, with increasing competition, it is also becoming harder for developers to get their applications noticed. So some developers have started reducing prices to boost sales or to keep the momentum going. You can checkout some great deals on iPhone Apps after the jump.
AppLoop Mobile Application Generator: Create an App in 2 Minutes
iSmashPhone —
... and initial excitement of the AppStore - content creators are left sitting on the sidelines, watching developers have all the fun from afar. ...
App Store nears 10,000 offerings: now what?
Ars Technica - Infinite Loop —
... . He writes that too-low prices and attempts to game the App Store are going to drive App Store quality programs out of existence. I seriously encourage you to read his entire post. And of course, we've all heard about Steve Demeter , whose Trism game earned him a quarter of a million dollars in just a few months. Demeter, however, remains the exception rather than the rule. With so many developers fighting for recognition, basic economic principles have been under siege. It's a given that App Store prices are artificially low right now, and those 10,000 apps are far better ...
The App Store: ‘Day of the Indie Developer’?
iPodObserver —
... developer Steve Demeter scooped up $250,000 in profits in two months . [image] [image] Mr. Litman said that his company works with developers who have sold "in the high single-digit millions of downloads at the App Store, and some of those companies are just a few people." Nicholas worked solo, while Demeter had a little help from a friend and a contracted designer. The Gold Rush Those successes have led to a gold rush of sorts at the App Store, where over 22,000 apps currently take up residence. Pinning down the reasons why a game rockets to the top of the rankings is tough ...
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5 is the new 10 | None
appcubby.com 7/21/2009 — The App Store is a tough place to do business. In addition to the countless hours I ve spent overseeing the development of the App Cubby apps, I ve also spent a ton of time pouring over the App Store charts, experimenting with pricing and marketing , ...
Pirates Board Apple's iPhone App Store
blog.wired.com 3/31/2009 —
The iPhone's App Store is becoming an increasingly juicy target for pirates, who have illegally cracked 24 percent of paid applications for free distribution.
Apple's App Store offers about 25,000 paid apps, and almost a quarter have been ...
Dear Apple: How About that Premium App Store?
theiphoneblog.com 7/22/2009 —
Just prior to iPhone 3.0 there were rumors that Apple would introduce a Premium App Store which would let high quality apps in the $10 or $20+ range enjoy some breathing room away from the “race to the bottom” pressure of the current ...
iPhone developer: App Store rewards "crap" apps
appleinsider.com 1/23/2009 — A software engineer who wrote what he calls a "terrible" and "crap" app in less time than it typically takes to eat lunch has since watched it shoot to the top of Apple's App Store, where it's now generating over $200 an hour ...
Apple Previews iPhone 3.0 Software
db.tidbits.com 3/17/2009 — At a special press event at its headquarters today, Apple previewed the new iPhone 3.0 software, which adds the long-awaited push notification capability, support for subscriptions and purchases within applications, and copy and paste, among much else.
The software will be available this ...
The Cruel Economy of the App Store
latenitesoft.blogspot.com 9/26/2008 — A recent article in Wired suggests that Trism’s creator could become a millionaire soon, from Trism sales alone. I doubt it, let me explain why. Wired's article explains that Steve Demeter, the sole author of Trism, made more than $250,000 in the ...
High App Spending Points to iPhone Lock-in
db.tidbits.com 3/6/2009 — Recently, the technology research firm ABI released a report about U.S. smartphone application purchases. Surveying 235 customers, the company found that 17 percent of users who downloaded applications onto their smartphones spent upwards of $100 in 2008. That's an astounding figure when you ...
Apple's App Store already nearing pace of $1 billion business?
appleinsider.com 3/10/2009 — As Apple's 9-month young App Store redefines the smartphone industry and spawns copycats, actual app sales are approaching a frequency that could see the digital shop become a billion-dollar business before year's end.
App Store Organization: One Problem, Four Current Solutions
theappleblog.com 2/3/2009 — Apple doesn’t want you to find quality apps in the App Store. Yes, I said it. The way the App Store is currently designed, Apple would rather you spend your valuable time discovering apps either by going category by category or making ...
App Store Lessons: the tao of running contests
arstechnica.com 2/12/2009 —
Want to tie your App Store software to some sort of competition? Proceed with care. Ars readers report that Apple has been calling them regarding a new policy on contests related to App Store offerings. It turns out that apps can no ...
iPhone 2.1 Software Update “a must-have upgrade” —
Apple Hot News 9/16/2008
“In a survey conducted by Wired.com,” relates Dylan Tweney (wired.com), “40 percent of readers report that they’re getting fewer dropped calls than they did before the update,” and “many reviewers are reporting that phone reception in general is ...
App Store Pick of the Week: X-Plane 9 —
Apple Hot News 9/17/2008
Fasten your seat belt. It’s time to jet away. With X-Plane 9 ($9.99), Laminar Research brings “the Gold Standard for accurate flight simulation” to iPhone and iPod touch, letting you fly your choice of 4 planes. In turbulent or calm skies. Over oceans ...
Keep track of your treks on iPhone 3G —
Apple Hot News 9/18/2008
RunKeeper ($9.99), new to the App Store, lets iPhone 3G help you keep track of your “runs, hikes and walks,” says John Biggs (nytimes.com). While you’re out, “RunKeeper displays the current pace, distance and time as well as a bar graph of the speed ...
“Apple’s App Store is a Winner” —
Apple Hot News 9/22/2008
Though he admits to once being “an App Store skeptic,” Cliff Edwards (businessweek.com) now heaps praise on the App Store, awarding it 4.5 stars (out of five). “After trying out Apple’s App Store for the past few weeks, I can say categorically that ...