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Terry Rogers Hi everyone, I'm a bit late on the chat, it's not like I was going any more relevant than anyone else but here is what I think. I think it's safe to say that people are slightly narrow minded when it comes to defining these portable device. Being a "fanboy" or a "fangirl" is quite a comftarble status unlike simply being rational about the situation. First, the iPod Touch and the iPhone are multimedia platform. Often, the music player is acknowledge has it's unique feature. The iPod Touch and iPhone is actually a pretty powerful device (memory, speed & rendering) that can actually browse the web, run diverse types of application and support a large array of media files. These device are now pushing toward their gaming aspect. The Touch Gen are unconventional for gaming, they are somewhat less technical and more intuitive (this is the same reason some may never like the Wii). Because of their nature, a lot of the game released for Apple devices are crap and of homebrew quality. It was the same for the DS when it came out, but Nintendo had more experience in blocking trash from their platform. It's safe to say that the Apple Premium Games will push the gaming aspect of the Touch Gen even beyond their MVP app's. They have to. Why? Well this brings me to my second point. The DS and PSP which are what people call "gaming dedicated devices" actually have a lot of multimedia potential. Sony and Nintendo are slowly but convincingly pushing toward multi-functions devices with new firmware, hardware and services just like Apple. Everyone is adventuring in to everyones territory. Thats how capitalism works :P Apple, Sony and Nintendo actions are not really surprising. I'll watch how things work out for these guys. Fanslaves, choose your camp; technical=PSP, hybrid=DS, intuitive=iPod. Has for me, I'm pretty much versatile.
Apple considering dedicated iPhone games section in App Store
Phones Review —
... price range of approximately $20.00; although the rumour has it this dedicated App Store gaming section will only be open to a restricted amount of commercial game publishers.
When Apple VP of iPhone and iPod products, Greg Joswiak was asked if smaller developers compete with established player, he responded that apple would like to show off the games, the casual ones and the 3D. Everyone is excited from the big boys like EA, Gamesloft and Sega right down to the small guys.
Full article here
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Despite Rumors, a Gaming iPhone Needs More Than New Silicon
Cult of Mac —
... I’d love for iPhone to mature as a gaming platform — and today’s rumors of $20 premium games is actually a signal in the right direction — but some more basic things need to be fixed before we get too concerned about how sophisticated the texture capabilities of its graphics chips are. Otherwise, we wouldn’t be seeing people attempting to ...
Executive Class: Will App Store Host Premium Games At Premium Prices?
iSmashPhone —
... also feels that a "sweet spot" of US$7.00 to US$14.00 is more realistic. Right now, there are more than 1,500 games available in the App Store -- more than what's available for the Nintendo DS and Sony PSP combined. But many of those games are hand-crufted [sic] by "the little guys," and it would be interesting to see if the App Store's preferential treatment of gaming high-rollers would help or hinder these mini-entrepeneurs in the long run. [Via AppleInsider]
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